Thursday, March 13, 2003
The death of gaming.
An interesting rant that got slashdotted. The basic problem isn't code but content: you put all that art and eye candy in, and it costs you. And it has to be better next time. That's caoitalism. The solution is an open library, I think, that can produce procedural content on demand, but it's a generation or two away. Time to start writing it now, I think.
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